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Drawing, Markers & Effects

Everything on this page is something you add on top of the map: a sketch, a note, a spell template, a piece of furniture.

They differ in one useful way — some are for your players, and some are only for you.

You can draw on a map to highlight an area, add environmental effects, or sketch a dungeon.

  1. Tap pencil or highlighter.
  2. Draw with a finger, a stylus or a mouse.
  1. Tap pencil or highlighter a second time.
  2. Pick a colour, size or style.

Styles are freehand, line, rectangle and ellipse.

  • Tap eraser, then tap a stroke to erase it.
  • Tap undo to take back your last stroke.

Tap snap to snap drawings to the grid. Freehand never snaps.

Use two fingers to pan and zoom without leaving the drawing tool.

This is the part worth getting right.

  • Draw on the object layer and your players see it.
  • Draw on the DM layer and only you do.

So a highlighted room is an object-layer drawing, and a note about the trap in it belongs on the DM layer. Drawings stay editable, and can be moved between layers afterwards.

A marker is a pin on the map that holds a note. Use them for room descriptions, read-aloud text, traps and anything else you want to find again mid-session.

  1. Tap markers.
  2. Tap add to add one.

Or just double-tap the map to drop a marker where you tapped.

  1. Tap an existing marker twice.
  2. Choose Edit or Delete.
Field What it does
Name Floating text above the marker
Label The character drawn inside it
Color Its colour
Shape Marker, pin, circle or label
Size Tiny through huge, relative to the grid
Content The text you read when you tap it
Hidden Hides it from your players. On by default
Locked Stops it being moved by accident

Markers are hidden by default, which is usually what you want — they are your notes. Reveal one when the party finds what it describes and it appears on the player screen too.

A marker can also point at a page or another entry, so tapping it opens your prepared text instead of holding a copy of it.

The measuring tool draws a path and tells you how long it is.

Two counting methods:

Type How distance is counted
Grid Counts the cells crossed, as tabletop rules do
Precise True geometric distance

A measurement can be left on the map, so a planned move or a spell’s reach stays visible while people argue about it.

An area effect is a spell template anchored to the map — a fireball’s sphere, a breath weapon’s cone, a wall of fire’s line.

Shape Sized by
Sphere Radius
Cylinder Radius
Cone Length, aimed by angle
Line Length and width
Square Width
Cube Width

Each has a colour and opacity, and can be hidden from your players or locked in place.

An area effect stays where you put it. For an area that follows a creature instead, use an aura — see Tokens.

A tile is scenery: furniture, doors, props, decals, overlays. Anything on the map that is not a creature.

Tiles come from asset packs you import or download from the Package Manager. Place one, then size, rotate and layer it like any object.

Two things make tiles more than decoration:

  • A tile can carry a light, so a brazier both appears on the map and lights the room around it.
  • A tile can carry a reference, which makes it tappable — opening a page, a creature or another entry.

Tiles can be locked so they stop moving once the scene is dressed.

A quick summary, since this is where most confusion starts:

Thing Players see it?
Drawings on the object layer Yes
Drawings on the DM layer No
Markers Only when not hidden
Area effects Yes, unless hidden
Tiles Yes, unless hidden
Measurements Yes, unless hidden