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Battle Map Settings

Settings → Main Settings → Battle Map.

The whole screen requires the Battle Map purchase; without it the row is not shown on the main Settings screen. For how to use the map itself, see the Battle Map guide.

How the party moves when you drag them as a group.

Option Effect
Standard (default) Party members keep their relative formation as the group moves.
Snake Party members follow the leader’s path in single file.

Snake suits corridors and narrow passages, where a formation cannot hold.

The style applied to newly created tokens. Existing tokens keep the style they were created with.

Option Effect
Circle (default) A circular portrait, cropped and ringed by the token’s role colour.
TopDown Top-down artwork drawn as-is, which reads correctly when the token is rotated.

What a double tap on the map does.

Option Effect
Point (default) Play a pointer animation — a ripple effect — at the tapped location.
Camera Move Move the players’ camera to the tapped location.
Camera Point Play the same pointer ripple and move the players’ camera to it.

The camera actions affect the external screen and the web client, so they are the ones to use when you want to direct your players’ attention.

What a two-finger scroll on a trackpad does. Pan by default.

Options are Pan and Zoom.

What a mouse scroll wheel does. Zoom by default.

Options are Pan and Zoom.

Touchpad and mouse are configured separately because the same gesture means different things on the two devices — the defaults match what each is normally expected to do.

Draws the path while a token is dragged, with the distance travelled. On by default.

Routes the drawn movement path around obstacles rather than drawing a straight line. On by default.

Only shown when Token Movement Path is on — there is no path to route without it.

Throttles the map renderer to save battery. Off by default.

Turn it on for long sessions on battery, or on older devices where the map feels warm or drains quickly. Animation smoothness is reduced in exchange.

See the Line of Sight guide for what these affect in play.

Recomputes line of sight once the token is dropped, rather than continuously while it is dragged. Off by default, so the visible area updates live as a token moves.

Turn it on if you run into performance problems or are on an older device — the app then only has to recompute line of sight once per move instead of on every step of the drag, which keeps dragging smooth on large maps.

Feathers the edges of the visible area instead of cutting them off sharply. On by default.