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Combat Settings

Settings → Main Settings → Combat, or the overflow menu of the initiative window. Both open the same screen, so the settings you reach for mid-session are one tap away from the initiative order.

What happens when you load a creature from the library.

Option Effect
Combat and Map (default) Add the entity to combat and create a token on the map.
Combat Add the entity to combat only.
Map Create a token on the map only.

Whether newly loaded combatants start hidden from the players. Off by default — loaded creatures are visible straight away.

Turn this on when you build encounters in front of your players and want to reveal creatures deliberately.

The formula used to derive a monster’s hit points when it is loaded.

Option Effect
Standard (default) Roll hit points.
Average Use average hit points.
Minimum Use minimum hit points.
Maximum Use maximum hit points.

This only works when the monster’s hit points are given as a dice formula — either on its own (2d8 + 2) or in parentheses after a fixed value (11 (2d8 + 2)). If there is no formula to work from, the value is used as written and this setting has no effect.

This applies at load time, so it does not change creatures already in the encounter.

The size and behaviour of the initiative window.

Option Effect
Standard (default) Standard window size.
Compact Compact window size.
Combined Compact window size only in combat.

The compact style trims each row down to the combatant’s image, its status icons and — if Include Name in Compact Style is on — its name.

Whether combatant names are shown in the compact style. On by default.

Only shown when Initiative Window Style is Compact or Combined — the standard style always shows names.

The size of the small window used to enter initiative and health values.

Option Effect
Standard (default) More suitable for small fingers.
Large More suitable for large fingers.