Tokens
A token is a creature’s presence on the map. It holds no statistics of its own — it points at a creature in your library, and it is linked to that creature’s row in the initiative order.
Token and combatant are two views of the same creature. Change a name, label, role or visibility on one and the other follows.
Placing tokens
Section titled “Placing tokens”Loading a creature from the library puts a token on the map, if Load Mode includes the map. That is the usual way.
You can also drag a creature onto the map, or create a token directly on it.
To place creatures without your players seeing them arrive, turn on Hidden by Default and reveal them when you are ready.
Moving tokens
Section titled “Moving tokens”One creature
Section titled “One creature”- Tap
. - Drag the token anywhere on the map.
While you drag, the app draws the path and the distance travelled, using the map’s grid scale and units.
Advanced Pathfinding routes that path around walls and obstacles instead of drawing a straight line, so the number you see is the distance the creature actually has to walk.
Several at once
Section titled “Several at once”- Tap
. - Drag a rectangle over the tokens you want.
- Drag any token in the group — they all move together.
How they move depends on Party Movement Mode:
| Mode | Effect |
|---|---|
| Standard | The group keeps its formation |
| Snake | Everyone follows the leader in single file |
Snake is for corridors, where a formation cannot fit.
Snap to grid
Section titled “Snap to grid”Tap
to toggle snap to grid. Tokens then line up with cells as you drop them.
It also affects drawing, which is useful when you are sketching rooms and corridors.
Restricted movement
Section titled “Restricted movement”Restricted movement stops tokens crossing walls.
- Tap
twice. - Tap
to stop tokens crossing
walls. - Tap
again to allow free movement.
Turn it on and your players cannot walk through the dungeon walls by accident — useful during remote play, where you are not watching every drag. With it off, walls affect vision only.
Token properties
Section titled “Token properties”Open a token to edit it:
| Field | What it does |
|---|---|
| Name | The creature’s name |
| Label | The short text drawn on the token — usually a number |
| Role | Hostile, friendly or neutral. Sets the ring colour |
| Size | Grid size, from tiny to gargantuan |
| Width and Height | Custom size in grid cells |
| Scale | Fine adjustment of the artwork |
| Style | Circle or top-down |
| Elevation | Height above the ground, in map units |
| Rotation | Facing, in degrees |
| Hidden | Hides the token from your players |
Labels
Section titled “Labels”Labels are how you tell four goblins apart. The app numbers duplicates for you when you load several copies of the same creature.
| Style | Best for |
|---|---|
| Circle | Portrait artwork, cropped into a ring coloured by role |
| TopDown | Artwork drawn from above, which stays correct when the token is rotated |
Set the default for new tokens under Default Token Style. Existing tokens keep the style they were made with.
Hidden tokens
Section titled “Hidden tokens”A hidden token is fully visible to you and completely absent for your players — on the external screen and in the web client alike.
This is how you place an ambush before it springs.
Vision
Section titled “Vision”Each token has its own Light / Vision settings, which matter when line of sight is on.
There are three separate things there:
| Setting | What it means |
|---|---|
| Vision | Whether this token sees at all |
| Light | A light source the token carries, which lights the map for everyone |
| Darkvision | The ability to see without light, for this token only |
The difference between the last two is the whole point. A carried torch lights the corridor for the entire party. Darkvision reveals it to the dwarf and nobody else.
Light and darkvision each have an inner and an outer radius — bright then dim, in grid units. The
usual 5E dwarf is darkvision 0/60; a torch is light 20/40.
See Line of Sight & Fog for how this fits together.
An aura is a coloured area drawn around a token that moves with it. Use one for a paladin’s aura, a dragon’s frightful presence, reach, or just a threat range you want to see.
Each aura has a radius, colour, opacity and an optional name. A token can carry several.
An aura follows its creature. For an area anchored to the ground instead, use an area effect — see Drawing, Markers & Effects.
Common questions
Section titled “Common questions”My token is on the map but not in initiative
Section titled “My token is on the map but not in initiative”Load Mode was set to Map only. Change it under Combat Settings, or add the creature to combat separately.
The token is the wrong size
Section titled “The token is the wrong size”Size follows the creature’s size in the library. Override it on the token with Size, or set Width and Height in grid cells for something unusual.
Players can walk through walls
Section titled “Players can walk through walls”Turn on restricted movement, as described above. Without it, walls block vision but not movement.
Where to go next
Section titled “Where to go next”- Line of Sight & Fog — walls, lights and what players see.
- Encounters & Combat — the initiative side of the same creatures.

