Import and Export
Encounter+ reads and writes several file formats. This page says what each one is for, and how to move content in and out.
Formats
Section titled “Formats”| Extension | What it is |
|---|---|
.module |
A module — an adventure, compendium or asset pack |
.campaign |
A campaign |
.system |
A game system |
.collection |
A set of content, packed as an archive with its images beside it |
.eplus |
The same content as a single JSON file, with images inlined |
.dd2vtt / .uvtt |
A battle map from another tool, with its walls and lights |
.csv |
Table data |
.jpg .png .webp |
An image, imported as a battle map |
.compendium .pack |
Legacy version 4 XML content — import only |
.collection and .eplus carry exactly the same content. The archive keeps images as separate
files; the single file inlines them. Use .eplus when you want one file to send someone, and
.collection when the images matter on their own.
Importing
Section titled “Importing”From the app
Section titled “From the app”Settings → Import, then pick a file.
Files are read where they are. Importing never moves or deletes your original, so importing from iCloud Drive or a USB drive is safe.
From outside the app
Section titled “From outside the app”Two other routes work without opening Settings first:
- Files app — tap a supported file and it opens in Encounter+.
- AirDrop — send a file to the device and choose Encounter+.
Both use the same importer.
From the Package Manager
Section titled “From the Package Manager”Settings → Package Manager lists published content — game systems and modules — and installs it directly. Nothing to download by hand.
The Package Manager also tells you when something you have installed has a newer version.
Legacy version 4 content
Section titled “Legacy version 4 content”.compendium and .pack archives from version 4 still import.
That content is D&D 5E content, so the D&D 5E system has to be installed first. Without it the import fails rather than guessing where the content belongs. See Upgrading from Version 4.
Exporting
Section titled “Exporting”Settings → Export, then choose what to write out. You can export:
- a single campaign, as
.campaign - a single module, as
.module - a game system, as
.system - a set of content, as
.collection - everything, as a set of files
Exported files go wherever you choose in the Files app, or straight into a share sheet.
You can also export one entry at a time from the library — open it and tap Export.
Maps from other tools
Section titled “Maps from other tools”.dd2vtt and .uvtt files come from map-making tools like Dungeondraft. They bring their own
walls, lights and grid, so an imported map is ready to play without drawing anything.
Plain images work too — import a .jpg, .png or .webp and you get a map with that image as its
background. You then align the grid yourself. See Battle Maps.
Where the files live
Section titled “Where the files live”All app content sits in Documents, which is visible in the Files app under Encounter+.
You can browse it, copy files out, and back the whole folder up.
Backups
Section titled “Backups”Two different things count as a backup, and they protect against different problems:
- Export writes your content to files you keep. This survives anything, including a lost device, and can be imported into any install.
- Settings → Advanced → Local Database → Backup copies the app’s database. This is the fast local safety net.
Export before anything destructive — bulk deletes, a system change, or upgrading a device.
Common questions
Section titled “Common questions”The file will not import
Section titled “The file will not import”Check the extension is one of the ones listed above, and that a game system is installed. For legacy
.compendium and .pack files, check that D&D 5E specifically is installed.
Where did the imported content go?
Section titled “Where did the imported content go?”Modules and campaigns appear in the library under Content. Everything else is filed into the current campaign. See Campaigns & Modules.
Can I edit an exported file?
Section titled “Can I edit an exported file?”Yes. The current formats are JSON, so a .collection or .eplus file can be edited by hand or
generated by a script. See the schema reference.
Where to go next
Section titled “Where to go next”- Campaigns & Modules — what you are importing into.
- Game Systems — installing and switching systems.
- Content Settings — the Import, Export and Delete buttons themselves.

