Reference for the JSON formats the app reads and writes, generated from its data model.
| Schema |
Description |
| Combatant |
One participant in a combat, and the mutable state that belongs to this fight. |
| Game |
The live combat state of a Campaign. |
| Message |
One entry in a campaign’s chat and dice log. |
| Role |
Which side a creature is on. |
| WSEvent |
One message on the WebSocket connection between the app and its clients. |
| Schema |
Description |
| Campaign |
A container for an ongoing game run by the user. |
| Module |
A container for a distributable body of game content. |
| System |
An installed game system — the ruleset that defines what content looks like. |
| Schema |
Description |
| Encounter |
A prepared fight, ready to be loaded into combat. |
| Group |
A folder in a container’s library tree. |
| Map |
A battle map — the playing surface and everything placed on it. |
| Page |
A page of written content — the prose half of an adventure. |
| Reference |
A shortcut to other content, placed in a container’s library tree. |
| Schema |
Description |
| DataTransform |
A declarative recipe for enriching an entity’s JSON context before it is rendered. |
| EntityDefinition |
EntityDefinition describes the structure, behavior, and resources associated with a type of game entity |
| FormDefinition |
A comprehensive definition structure for building dynamic, configurable forms |
| TemplateDefinition |
|
| ThemeDefinition |
A comprehensive theming system for customizing the visual appearance of native views |
| ViewDefinition |
A declarative UI definition structure for building dynamic, data-driven layouts. |
| Schema |
Description |
| Entity |
A flexible, game-agnostic entity representation for tabletop RPG content. |
| Modifier |
A rule modifier that changes an entity attribute. |
| StatusEffect |
A condition or ongoing effect on a Combatant. |
| Table |
A random table that can be rolled on. |
| Schema |
Description |
| AreaEffect |
A marked-out area on a Map — a spell template or zone. |
| Asset |
A reusable piece of artwork placed on a Map. |
| Aura |
A radial area drawn around a Token, moving with it. |
| Light |
A light source on a Map. |
| Marker |
A point of interest pinned to a Map. |
| Measurement |
A distance measurement drawn on a Map. |
| Tile |
A piece of scenery placed on a Map. |
| Token |
A creature placed on a Map. |
| Vision |
What a Token can see, and what it carries to see by. |
| Schema |
Description |
| Package |
A downloadable System or Module listed in the content catalog. |
| Schema |
Description |
| AnyRealmValue |
A enum for storing and retrieving values associated with an AnyRealmValue property. |