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How it works

Encounter+ is built from four parts. Almost every question about the app is really a question about which part you are in. Once you know the four, the rest of the app makes sense.

Part What it does
Game system Decides what kinds of content exist
Library Holds all your content
Campaigns & modules Organise content into adventures
Game screen Where you play

A game system is the ruleset the app takes its shape from. It decides what content types exist, what fields they have, and how they look on screen.

With the D&D 5E system loaded, you get creatures, spells, items and character sheets built for 5E. Load a different system and you get different content types.

The app loads one system at a time. This matters for one reason: the library only shows content that belongs to the loaded system. If your library looks empty, the system is usually why. See Upgrading from Version 4.

The library is where all your content lives. Every creature, spell, item, note, player and roll table is stored in one place, and you can search all of it at once.

Content gets into the library in three ways:

  • You create it yourself.
  • You import a file.
  • You download a package.

It does not matter which — once it is in, it is all the same library.

A campaign is one long adventure. A module is a smaller piece you can drop into a campaign.

Both organise content, and neither holds a separate copy of anything. They group what is already in the library, and they add the maps, pages and encounters that belong to that story.

One campaign is the current campaign at any time. That is the one the game screen uses.

The game screen is where you actually play. It holds the initiative tracker, the battle map, the dice roller and the shared log.

Everything you do here is temporary until you save it. You can load an encounter, run it, change your mind, and reset — your library is untouched.

The parts stack. Each one builds on the one before it:

Game system → what content can exist
Library → the content you have
Campaigns → how it is organised
Game screen → what you are running right now

A creature is defined by the system, stored in the library, organised into a campaign, and loaded onto the game screen as a combatant. It is the same creature the whole way down.

The library sidebar is a map of the same idea:

Sidebar section What it holds
Library All Entries and Bookmarks — search across everything
Content Campaigns, Modules and System
Compendium The content types the loaded system defines
(bottom) The name and version of the loaded system

The Compendium section is the one that changes between systems. What you see there comes from the system, not from the app.

Content you make is yours. Content that comes from a system or a downloaded module belongs to that package, and can be replaced when the package updates.

You can always copy something and edit the copy. That is the safe way to change content you did not make.