How it works
Encounter+ is built from four parts. Almost every question about the app is really a question about which part you are in. Once you know the four, the rest of the app makes sense.
The four parts
Section titled “The four parts”| Part | What it does |
|---|---|
| Game system | Decides what kinds of content exist |
| Library | Holds all your content |
| Campaigns & modules | Organise content into adventures |
| Game screen | Where you play |
1. The game system
Section titled “1. The game system”A game system is the ruleset the app takes its shape from. It decides what content types exist, what fields they have, and how they look on screen.
With the D&D 5E system loaded, you get creatures, spells, items and character sheets built for 5E. Load a different system and you get different content types.
The app loads one system at a time. This matters for one reason: the library only shows content that belongs to the loaded system. If your library looks empty, the system is usually why. See Upgrading from Version 4.
2. The library
Section titled “2. The library”The library is where all your content lives. Every creature, spell, item, note, player and roll table is stored in one place, and you can search all of it at once.
Content gets into the library in three ways:
- You create it yourself.
- You import a file.
- You download a package.
It does not matter which — once it is in, it is all the same library.
3. Campaigns and modules
Section titled “3. Campaigns and modules”A campaign is one long adventure. A module is a smaller piece you can drop into a campaign.
Both organise content, and neither holds a separate copy of anything. They group what is already in the library, and they add the maps, pages and encounters that belong to that story.
One campaign is the current campaign at any time. That is the one the game screen uses.
4. The game screen
Section titled “4. The game screen”The game screen is where you actually play. It holds the initiative tracker, the battle map, the dice roller and the shared log.
Everything you do here is temporary until you save it. You can load an encounter, run it, change your mind, and reset — your library is untouched.
How they connect
Section titled “How they connect”The parts stack. Each one builds on the one before it:
Game system → what content can exist ↓Library → the content you have ↓Campaigns → how it is organised ↓Game screen → what you are running right nowA creature is defined by the system, stored in the library, organised into a campaign, and loaded onto the game screen as a combatant. It is the same creature the whole way down.
Where this shows up on screen
Section titled “Where this shows up on screen”The library sidebar is a map of the same idea:
| Sidebar section | What it holds |
|---|---|
| Library | All Entries and Bookmarks — search across everything |
| Content | Campaigns, Modules and System |
| Compendium | The content types the loaded system defines |
| (bottom) | The name and version of the loaded system |
The Compendium section is the one that changes between systems. What you see there comes from the system, not from the app.
What is yours and what is not
Section titled “What is yours and what is not”Content you make is yours. Content that comes from a system or a downloaded module belongs to that package, and can be replaced when the package updates.
You can always copy something and edit the copy. That is the safe way to change content you did not make.
Where to go next
Section titled “Where to go next”- Never used the app? Quick Start gets you to a running fight.
- Want to know what the library can do? See The Library.
- Ready to run combat? See Encounters & Combat.

