Item
<compendium> <item id="BADD84E5-5219-4710-B4BF-1C5C45B359C9"> <name>Adamantine Armor</name> <slug>adamantine-armor</slug> <type>AA</type> <weight></weight> <heading>Armor (medium or heavy, but not hide), uncommon</heading> <attunement></attunement> <rarity>Uncommon</rarity> <value></value> <property></property> <dmg1></dmg1> <dmg2></dmg2> <dmgType></dmgType> <range></range> <ac></ac> <source>SRD 5.1</source> <text>This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.</text> </item></compendium>Attributes
Section titled “Attributes”| Attribute | Type | Description |
|---|---|---|
| id | String | UUIDv4 |
Fields
Section titled “Fields”| Field | Type | Description |
|---|---|---|
| name | String | |
| slug | String | for referencing |
| type | String | AA - Armor, WW - Weapon, LA - Light armor, MA - Medium armor, HA - Heavy armor, S - Shield, M - Melee weapon, R - Ranged weapon, A - Ammunition, RD - Rod, ST - Staff, WD - Wand, RG - Ring, P - Potion, SC - Scroll, W - Woundrous item, G - Adventuring gear, $ - Wealth |
| weight | String | |
| heading | String | |
| attunement | String | |
| rarity | String | |
| value | String | |
| property | String | A - Ammunition, F - Finesse, H - Heavy, L - Light, LD - Loading, RN - Range, R - Reach, S - Special, T - Thrown, 2H - Two-handed, V - Versatile |
| value | String | |
| dmg1 | String | |
| dmg2 | String | |
| dmgType | String | B - Bludgeoning, P - Piercing, S - Slashing |
| range | String | |
| ac | String | |
| source | String | |
| image | String | art image filename |
| bookmark | Boolean | YES, NO |
| text | String |

