Light
<light id="FC91A4BD-7022-4508-A58A-5CBF11267B49"> <enabled>YES</enabled> <radiusMin>20</radiusMin> <radiusMax>40</radiusMax> <color>#ff8000</color> <opacity>0.5</opacity> <alwaysVisible>NO</alwaysVisible></light>Attributes
Section titled “Attributes”| Attribute | Type | Description |
|---|---|---|
| id | String | UUIDv4 |
Fields
Section titled “Fields”| Field | Type | Description |
|---|---|---|
| enabled | Boolean | YES, NO |
| radiusMin | Integer | bright light radius, in ft |
| radiusMax | Integer | dim light radius, in ft |
| color | String | HEX format, #CCCCCC |
| opacity | Float | 0.0 - 1.0 |
| alwaysVisible | Boolean | YES, NO, always visible from player perspective, even if there is no line of sight. Set to NO for standard objects like torches, fires, etc.. |

