Aura
A radial area drawn around a Token, moving with it.
Auras cover anything a creature projects around itself — a paladin’s aura of protection, a
dragon’s frightful presence, reach, or simply a colored ring marking threat range. Unlike an
AreaEffect, which is anchored to the map, an aura follows its token.
- SeeAlso:
Token,AreaEffect
| Property | Type | Required | Description |
|---|---|---|---|
id |
string |
Yes | The unique identifier for this aura. A UUID string generated when the aura is created. Embedded objects have no primary key, so this is indexed instead. |
enabled |
boolean |
Yes | Whether the aura is drawn. Lets an aura be switched off without deleting it, for abilities that come and go. |
name |
string |
No | The aura’s display name. Examples: "Aura of Protection"; "Reach" |
color |
string |
Yes | The aura’s color, as an RGB string. Examples: "#ff0000" |
opacity |
number |
Yes | The aura’s opacity, from 0 to 1. |
radius |
number |
Yes | The aura’s radius, in grid units, measured from the token’s edge. Examples: 10 — a ten-foot aura |
asset |
Asset | No | Artwork drawn in place of a plain colored disc. SeeAlso: Asset |
reference |
string |
No | A soft link to the content this aura comes from. Examples: "/spell/spirit-guardians" SeeAlso: linkURL, linkedObject() |
components |
Array<Component> | Yes | Filters and animations applied to the aura’s artwork. SeeAlso: Component |

