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Aura

A radial area drawn around a Token, moving with it.

Auras cover anything a creature projects around itself — a paladin’s aura of protection, a dragon’s frightful presence, reach, or simply a colored ring marking threat range. Unlike an AreaEffect, which is anchored to the map, an aura follows its token.

  • SeeAlso: Token, AreaEffect

View JSON Schema

Property Type Required Description
id string Yes The unique identifier for this aura. A UUID string generated when the aura is created. Embedded objects have no primary key, so this is indexed instead.
enabled boolean Yes Whether the aura is drawn. Lets an aura be switched off without deleting it, for abilities that come and go.
name string No The aura’s display name.
Examples: "Aura of Protection"; "Reach"
color string Yes The aura’s color, as an RGB string.
Examples: "#ff0000"
opacity number Yes The aura’s opacity, from 0 to 1.
radius number Yes The aura’s radius, in grid units, measured from the token’s edge.
Examples: 10 — a ten-foot aura
asset Asset No Artwork drawn in place of a plain colored disc. SeeAlso: Asset
reference string No A soft link to the content this aura comes from.
Examples: "/spell/spirit-guardians" SeeAlso: linkURL, linkedObject()
components Array<Component> Yes Filters and animations applied to the aura’s artwork. SeeAlso: Component