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Vision

What a Token can see, and what it carries to see by.

Vision has three independent parts. enabled decides whether the token sees at all — a token without it contributes nothing to what the players are shown. light is a light source the token carries, illuminating the map for everyone. dark is darkvision: the ability to see without light, which reveals the map to this token alone.

The distinction matters on a dark map — a dwarf with darkvision sees the corridor, but the human beside them sees only as far as their own torch reaches.

  • SeeAlso: Token, Light, Map/lineOfSight

View JSON Schema

Property Type Required Description
id string Yes The unique identifier for this vision configuration. A UUID string generated when the object is created. Embedded objects have no primary key, so this is indexed instead.
enabled boolean Yes Whether the token sees at all. With this off the token is blind for line-of-sight purposes and reveals nothing.
light boolean Yes Whether the token carries a light source. SeeAlso: Light
lightRadiusMin number Yes The radius of bright light the token emits, in grid units.
lightRadiusMax number Yes The radius of dim light the token emits, in grid units.
lightColor string Yes The color of the light the token emits, as an RGB string.
Examples: "#ffffff"
lightOpacity number Yes How strongly the emitted light tints the map, from 0 to 1.
dark boolean Yes Whether the token can see without light. Darkvision reveals the map to this token only, rather than illuminating it for everyone.
darkRadiusMin number Yes The inner radius of darkvision, in grid units.
darkRadiusMax number Yes The outer radius of darkvision, in grid units.
Examples: 60 — the usual darkvision range in feet
sight any Yes